Neverwinter Nights Toolset Guide
Training Document for the Aurora Toolset
To help facilitate one of the college course I teach I wrote this guide to help train students in the Aurora toolset. The Aurora toolset is a fantastic editor that comes with the Bioware game
 
Artistic Concepts in Game Design
GameCareerGuide.com Feature Article
In August of 2007 a feature article I wrote was published on the website GameCareerGuide.com, a sister site of Gamasutra.com. The article was about the use of classical artistic techniques in the
 
Design in Movie to Game Conversions
GameCareerGuide.com Feature Article
In April of 2007 a feature article I wrote was published on the website GameCareerGuide.com, a sister site of Gamasutra.com. The article was on the topic of strategies for making successful movie to
 
Game Related Spending and Age
Research Study
I recently conducted a brief study that had the purpose of determining if the age of a video game player has any bearing on the amount of money they spend a year on video games. The population I
 
Future of Indie Gaming
Research Paper
In August of 2006 I did a research project on the future of Independent Games. The full research project is available for download at the bottom, but here is an excerpt from it: 
 
Overview
The
 
 
Papers “The best way to become aquatinted with a subject is to write a book about it” - Benjamin Disraeli
I believe that to learn a craft you must immerse yourself in it. You must read everything you can find about it, and put your knowledge to practice. To truly master a craft however you must become a teacher of it. You must be a creator for the community. For that reason I have focused a lot of my free time to sharing what insights to the craft of game design I have picked up through the years. Below are my contributions to the field in the form of research, opinion features, and other papers I have written. Remember to view the Archive for the full list.